Friday, December 31, 2010

Top 10 Frag Movies - Counter-Strike 1.6 Worlds Best Frag Videos of All Time inc. Latest ones also (list)

This is the list of some of the best frag movies ever made till now in Counter-Strike gaming history, there are many other videos that could be included in this top 10 list, which are also certainly the best, like pubmasters, Elegance of Postman, Single Gaming 3, Spawn still mighty, compLexity: Armageddon, Project_kr The Movie, The Fellowship of NoA etc. (List has been arranged after a general overview of the views, downloads, ratings, etc from different sites, it follows no specific order or ranking of movie, this cannot be regarded as an official list in any way, if you find any other movie more interesting that can be included in this list, then please do comment to this post.), because its difficult to find good movies from a whole lot of movies, I wrote this post.

1. Annhilation 2

Download



2. Single Gaming 3: Strel

Download



3. Fnatic: f0rest

Download



4. SK - Believe




5. NaVi IEM Movie by WinOut




6. Neo Thrill




7. compLexity at ISC2006




8. Counter-strike 1.6 pro gaming - Journey Through The Unknown




9. Alive by MiXeP




10. n0thing but headshots


Saturday, December 25, 2010

Comparison - CS 1.6 Vs CSS, Counter strike 1.6 and Counter Strike: Source

Counter Strike was released in November 2000, and its 1.6 version was released in September 2003, Coutner Strike: Source in November 2004 is a tactical first person shooter game developed by valve corporation, both games takes the lead in online multiplayer gaming, LAN tournaments etc.



Now coming to the comparison-

Graphics Engine: CS 1.6 is built in GoldSrc Engine, CS:S is built in Source Engine, Source engine.
Graphics of Counter-Strike Source is more detailed than the former, lightning effects like bloom, HDR rendering etc. have been implemented in Source. It has detailed models, object physics calculation, detailed shadows, realtime reflections, realistic water etc.. Also it doesnt take a too-costly hardware to run the game, medium end PC will do fine. CS 1.6 graphics are simple, simple texturing, use of old pixel shaders, no advanced physics (like dropping of gun, rolling of barrels like that in source) and no bloom or hdr effect. Still its the most played game online and competes with CS: Source. Screenshot of Source Engine Graphics in de_inferno Screenshot of GoldSrc Engine in de_inferno

Shader model: Source shader models are very advanced and therefore object model details (like bomb model, gun models etc), texture details(texture resolution, multitexturing, transparency etc.) are all very high. CS 1.6 shader model is simple.

Recoil System: This is the in-game feature of both the games for the recoil of the guns, CS:S and CS 1.6 have different recoils of all the guns, that is, every gun has a different recoiling (how much it will recoil). But a person has to be at zero velocity to restrict maximum recoil in both the games, one cannot move while shooting with 100 percent accuracy. And a general view is, that source weapons has much less recoils than CS 1.6 weapons. Some other differences in weapons are that in CS 1.6 one can immediately open a scope in AWP (in 0 ms), letting him to fire the shot very fast, in source it takes some time (in some milliseconds) to open the scope, so there is a delay in the shot. In CS 1.6 its called quick zoom shot.

Bullet Peneteration: We mostly call these spams, CS 1.6 spams has become the part of every professional's gameplay, and to know the walls in map ehich are spammable. In CS 1.6 most walls are spammable, every box (green box and brown one) is spammable and from edge, every wall is spammable to large extent. CS:S have very less walls that are penetrable, but most wooden doors or boxes can be spammed. In CS:S, bullets through concrete walls only pass when bullet is hit at the edge of the walls. In short, peneteration depth of the walls is much less in Source than CS 1.6.

Smoke: In Source, the whole map may have smoke particles in the atmosphere(like dust) as if some wind is there, there is no smoke particles in air in CS 1.6, only smoke comes from a smoke grenade.
Source's smoke grenade takes much greater amount of GPU power than CS 1.6 smoke grenade. Both smokes are very different, in Source, smoke is more realistic.

Models: As already told, Source has detailed models than 1.6, however the model structure of most guns is the same except that of AWP. in source AWP is more longer and realistic and looks powerfull, 1.6 AWP is less detailed and person looking straight seems to look some what a bit down as if he is about to shoot the legs of enemy at middle range. Player models in 1.6 are not much detailed but animations are excellent. Though some player models may seem to have their upper body part too much forward like the Elite Crew, which doesnt look realistic.

Animations: CS 1.6 have a lot of bugs still(you may call it a bug or not), like switching between knife and gun, first of all, in first person view, knife seems to come from left then it immediately comes from right hand side or vice versa depending upon the where your gun model is). If you switch immediately after 1 stab of knife to a gun, it seems that player is taking out a gun in a wavy manner, that is, animation of knife still persists and merges with that of gun when one immediately switches after 1 stab of knife in air or somewhere else. The animation should be stopped just when switching, like when the player is planting the bomb, and then stops it and takes out a gun, bomb animation doesnt end. Then there is a matrix jump, when the player seems to float in air then come back to ground just like trinity did in the matrix. In CS 1.6, when player taps the crouch button (not press it, but tap and immediately release it), the player seems to levitate off the ground, and then when he again crouches while in air (that is two taps fast), player immediately crouches (pressing w and doing double tapping of crouch button is called duckwalk in cs 1.6) no crouching animation is there in 1.6. Source animation is fine, there are not much problems with it. There is no duckwalk in source, no matrix jump, nothing, and there is a crouch animation which 1.6 lacks.

Maps: Maps are same in both the games, but structure differences are many like, Ashort in dust2 of source is very wide area, doesnt have some boxes etc. Like that, overview of maps are the same. There are trees in Source, CS 1.6 dont have trees.

Bunnyhopping: Both the games include bunnyhoping, in source, bunny hop is somewhat slower than CS.

Silencer bug: In CS 1.6, a silencer can be put on m4 or USP even when switching guns in the middle of the animation of putting the silencer, in Source, if you switch the gun, there is no silencer put back on.

Flashbangs: They are more powerful in Source, player may confuse about the positions of enemies, player can be affected even when seeing the reflection of the flash or the light of the flash. CS 1.6 contains many flash bugs, like flashing between some walls make some other part of the map get flashed completely. (Which are not allowed now in some tournaments).

Boosting and jumping In CS 1.6 you can jump to top of the other teammate and take advantage of unatainable positions, while in source you cant do that, players shakes when they are on top of some other unflat object model. While there is a bug in source called as boost jump bug or trick. In which a player just shoots off the other player below him.

Friday, December 24, 2010

Download Super Big Map Pack CS 1.6 - Containing lots of maps.

All in One - Super Map Pack Download


- Super Map Pack!
- aim maps, awp maps, de maps, fy maps, ka maps and many others.
- 305 maps in a small sized archive (2 maps removed)
- fun maps are also along with this pack


Download

1. !ka_scootercar!.bsp
2. !vip_truck.bsp
3. $1000$.bsp
4. 100rooms.bsp
5. 123kill.bsp
6. 17_8space.bsp
7. 1hp.bsp
8. 2_rooms_m.bsp
9. 32_aztecworld.bsp
10. 35hp.bsp
11. 35hp_2.bsp
12. 3d_aim_dust2.bsp
13. 3d_aim_nuke.bsp
14. 3rooms.bsp
15. 7979_dust2.bsp
16. 828_dust.bsp
17. aa_dima.bsp
18. aa_dima2.bsp
19. ad_bloodstrike.bsp
20. afk_6killer.bsp
21. afk_7killer.bsp
22. aimtrain.bsp
23. aim_3xd.bsp
24. aim_ak-colt-deluxe.bsp
25. aim_ak-colt.bsp
26. aim_ak-colt2.bsp
27. aim_ak-colt2k3.bsp
28. aim_ak-colt3.bsp
29. aim_ak-colt_pool.bsp
30. aim_ak_colt.bsp
31. aim_arena.bsp
32. aim_assault.bsp
33. aim_awp.bsp
34. aim_awp3.bsp
35. aim_awp_school.bsp
36. aim_aztec.bsp
37. aim_cbblstyle.bsp
38. aim_crazyjump.bsp
39. aim_deagle2k.bsp
40. aim_deagle_door.bsp
41. aim_dgl.bsp
42. aim_dust04.bsp
43. aim_dust2003.bsp
44. aim_dusty.bsp
45. aim_dust_usp.bsp
46. aim_grenade.bsp
47. aim_headshot.bsp
48. aim_km-spam.bsp
49. aim_km-spam_v2.bsp
50. aim_map.bsp
51. aim_map_deagle.bsp
52. aim_map_usp.bsp
53. aim_pistols.bsp
54. aim_pistols2k.bsp
55. aim_proztec.bsp
56. aim_sb_aztec.bsp
57. aim_scoutmap.bsp
58. aim_scoutwar2.bsp
59. aim_snow_tundra.bsp
60. aim_taliban.bsp
61. aim_usp.bsp
62. aim_war2.bsp
63. as_crazytank.bsp
64. as_crazytank2.bsp
65. as_oilrig.bsp
66. as_tundra.bsp
67. awp_aztec.bsp
68. awp_bucuresti.bsp
69. awp_bycastor.bsp
70. awp_city.bsp
71. awp_distancia.bsp
72. awp_dust.bsp
73. awp_fortress.bsp
74. awp_india.bsp
75. awp_leet.bsp
76. awp_map.bsp
77. awp_map1.bsp
78. awp_map2.bsp
79. awp_map2002.bsp
80. awp_map2b.bsp
81. awp_map2k.bsp
82. awp_map2new.bsp
83. awp_map4.bsp
84. awP_maP_32b.bsp
85. awp_map_fair.bsp
86. awp_metro.bsp
87. awp_minimilitia.bsp
88. awp_nightdust.bsp
89. awp_pool128.bsp
90. awp_ruins.bsp
91. awp_snowfun.bsp
92. awp_snowfun2.bsp
93. awp_trenches.bsp
94. awp_vs_scout.bsp
95. bl_shotgun.bsp
96. cars_n_robots.bsp
97. car_fight.bsp
98. crossfire.bsp
99. cs_1337_assault.bsp
100. cs_5star.bsp
101. cs_747.bsp
102. cs_arabstreets.bsp
103. cs_assault.bsp
104. cs_assault2k.bsp
105. cs_assault3.bsp
106. cs_assault_mini.bsp
107. cs_assault_necro.bsp
108. cs_assault_upc.bsp
109. cs_backalley.bsp
110. cs_bikini.bsp
111. cs_bloodstirke.bsp
112. cs_bloodstrike.bsp
113. cs_bloodstrike_1Way.bsp
114. cs_castlevania.bsp
115. cs_church2.bsp
116. cs_deagle10.bsp
117. cs_deagle5.bsp
118. cs_deathmatch.bsp
119. cs_dima.bsp
120. cs_estate.bsp
121. cs_havana.bsp
122. cs_india.bsp
123. cs_italy.bsp
124. cs_italy_mini.bsp
125. cs_jeep_rally2.bsp
126. cs_knifewar_bridge.bsp
127. cs_macel.bsp
128. cs_militia.bsp
129. cs_militia_flood.bsp
130. cs_mini_militia.bsp
131. cs_night_assault.bsp
132. cs_office.bsp
133. cs_shotfun.bsp
134. cs_siege.bsp
135. cs_untitled.bsp
136. cs_untitled2.bsp
137. cs_winter_assault.bsp
138. DEAGLE_PERSIA.bsp
139. de_2minaret.bsp
140. de_2storydust.bsp
141. de_airstrip.bsp
142. de_aztec.bsp
143. de_aztec2.bsp
144. de_cbble.bsp
145. de_chateau.bsp
146. de_clan1_mill.bsp
147. de_complex.bsp
148. de_cpl_fire.bsp
149. de_cpl_strike.bsp
150. de_dust.bsp
151. de_dust2.bsp
152. de_dust2night_BR.bsp
153. de_dust2on2.bsp
154. de_dust2_1337.bsp
155. de_dust2_2009.bsp
156. de_dust2_knubbe.bsp
157. de_dust2_long.bsp
158. de_dust2_remake.bsp
159. de_dust2_spam_spots.bsp
160. de_dust4.bsp
161. de_dustcool.bsp
162. de_dustyaztec.bsp
163. de_erdnuss.bsp
164. de_iceworld.bsp
165. de_inferno.bsp
166. de_inferno16b.bsp
167. de_inferno_build22.bsp
168. de_inferno_spam_spots.bsp
169. de_kabul.bsp
170. de_kabul_32.bsp
171. de_knubbe_nuke.bsp
172. de_knubbe_train.bsp
173. de_minidust2.bsp
174. de_mini_dust.bsp
175. de_nuke.bsp
176. de_nuke2.bsp
177. de_paintball.bsp
178. de_piranesi.bsp
179. de_prodigy.bsp
180. de_quarry.bsp
181. de_rats.bsp
182. de_rats3.bsp
183. de_rats3_v2.bsp
184. de_spam.bsp
185. de_storm.bsp
186. de_suburban_industry.bsp
187. de_survivor.bsp
188. de_torn.bsp
189. de_train.bsp
190. de_undercastle.bsp
191. de_vegas.bsp
192. de_verso.bsp
193. de_vertigo.bsp
194. de_westwood.bsp
195. de_winterdust.bsp
196. dmf_arena.bsp
197. dm_6_room_killers.bsp
198. em_iceworld2k.bsp
199. es_ak47.bsp
200. es_lobby_shootout.bsp
201. fm_phootball.bsp
202. fy_2forts.bsp
203. fy_2forts_se.bsp
204. fy_arab.bsp
205. fy_azteca.bsp
206. fy_aztecworld.bsp
207. fy_aztec_mini.bsp
208. fy_bikini.bsp
209. fy_blockhut.bsp
210. fy_buzzkill.bsp
211. fy_chicken.bsp
212. fy_climb.bsp
213. fy_deaglehall.bsp
214. fy_dinoiceworld.bsp
215. fy_dust.bsp
216. fy_dust01.bsp
217. fy_dust2.bsp
218. fy_dustpool_day.bsp
219. fy_dustworld.bsp
220. fy_easykills_small.bsp
221. fy_hegrenade.bsp
222. fy_iceword2003.bsp
223. fy_iceworld.bsp
224. fy_iceworld16.bsp
225. fy_iceworld2k.bsp
226. fy_iceworld3.bsp
227. fy_iceworld_arena.bsp
228. fy_iceworld_lankiss.bsp
229. fy_iceworld_xxl_b1.bsp
230. fy_india.bsp
231. fy_inferno.bsp
232. fy_jungl.bsp
233. fy_m4a1-vs-ak47.bsp
234. fy_maffia.bsp
235. fy_matrix.bsp
236. fy_mini.bsp
237. fy_osktowers.bsp
239. fy_pool.bsp
240. fy_poolday.bsp
241. fy_poolparty.bsp
242. fy_poolwall.bsp
243. fy_pool_day.bsp
244. fy_pool_day2.bsp
245. fy_Pool_Day_JO_final.bsp
246. fy_pool_suite.bsp
248. fy_radical.bsp
249. fy_roofday.bsp
250. fy_skullworld2k.bsp
251. fy_snow.bsp
252. fy_snow4.bsp
253. fy_stoneworld.bsp
254. fy_streets.bsp
255. fy_sunset.bsp
256. fy_torxworld.bsp
257. fy_trainingcamp_safe.bsp
258. fy_trains.bsp
259. fy_trainyard.bsp
260. fy_tropicworld.bsp
261. fy_wall.bsp
262. fy_wallhack.bsp
263. fy_woods.bsp
264. gg_crazy.bsp
265. GlassFun.bsp
266. glasswars.bsp
267. gogogo.bsp
268. he_dodgeball2.bsp
269. HE_GLASS.bsp
270. he_pool_night.bsp
271. he_tennis.bsp
272. ka_11levels.bsp
273. ka_acerunlimited.bsp
274. ka_battlezone.bsp
275. ka_bridgefun.bsp
276. ka_dam.bsp
277. ka_dust_night.bsp
278. ka_high-rise.bsp
279. ka_knifemap.bsp
280. ka_mikl.bsp
281. ka_space.bsp
282. ka_xtreme-jumping2.bsp
283. kz_football_v4.bsp
284. Llama_DM.bsp
285. masters_of_maze3.bsp
286. mini_dust.bsp
287. mini_dust2.bsp
288. NBnoobgame3.bsp
289. pistols2.bsp
290. police_map.bsp
291. pubmasters_usp_map.bsp
292. rush.bsp
293. SB_ROOFWAR.bsp
294. scoutmap.bsp
295. Shotgunking_2005.bsp
296. starwars.bsp
297. st_bessjump.bsp
298. st_bessjump2.bsp
299. st_bulldozer.bsp
300. surf_city.bsp
301. sw_death_star.bsp
302. sw_trench_run.bsp
303. train_your_aim.bsp
304. usp_map.bsp
305. wall.bsp
306. world-trade-center.bsp
307. zm_dust2.bsp

Most downloaded maps in cs 1.6 - aim_sk_ak_m4, aim_sk_usp_deagle, de_tuscan, kz_longjumps2, aim_ak-colt

Most downloaded maps


aim_sk_ak_m4 - Download

aim_ak-colt - Download

aim_sk_usp_deagle - Download

de_tuscan - Download

kz_longjumps2 - Download



For other great map packs and other CS stuff see the downloads section.

Download PODBOT 2010 Preconfigured to highest aim settings (Godlike aim settings for practicing)

Download


Download

If you want to improve aim in cs 1.6 you certainly, definitely HAVE to try podbots!
PODBOTS are the best bots for CS 1.6, here they have been configured for the best godlike settings.


Just download and extract to steamapps\Counter-Strike\ folder, and all done.

This includes

- latest podbot 2010 (only for steam)(many bugfixes)
- csdm (Counter Strike Deathmatch)
- AmxModX (disabled all extra and unnecessary plugins, they are included if you want to enable then edit plugins.ini file)
- Metamod (used to enable podbots, they are already enabled, no need to do anything)
- preconfigured to highest Godlike aim settings (only 100 skill level is modified rests are default)

Modified - Reaction-time - 0 ms, headshots-100 percent, maxcamptime - 5 seconds, default waypoints, Writing of experience data is enabled, aim_type - inhuman_turns (only for practicing purpose, other wise you can use bot_aim2, the default one), and other aiming settings like dampness coefficient, prediction fator etc...

If you want to use them for lesser skill type in pb add 99 or a lower number to add a bot for that specific strength.

To configure bot skills edit botskill.cfg in podbot folder.

Just extract the archive in cstrike dir and all setup.

How to use podbot

For a podbot menu, command is pbmenu, type pbmenu in your console to see a podbot menu.
To simply add a bot of a specified strength, type in pb add 100 (for 100 skill, highest)

Thursday, December 23, 2010

Download AWP Maps for Counter-Strike 1.6

AWP map pack - Download


Download

This map pack contains the following cs 1.6 awp maps:

1. awp_aztec.bsp
2. awp_bucuresti.bsp
3. awp_bycastor.bsp
4. awp_city.bsp
5. awp_distancia.bsp
6. awp_dust.bsp
7. awp_fortress.bsp
8. awp_india.bsp
9. awp_leet.bsp
10. awp_map.bsp
11. awp_map1.bsp
12. awp_map2.bsp
13. awp_map2002.bsp
14. awp_map2b.bsp
15. awp_map2k.bsp
16. awp_map2new.bsp
17. awp_map4.bsp
18. awP_maP_32b.bsp
19. awp_map_fair.bsp
20. awp_metro.bsp
21. awp_minimilitia.bsp
22. awp_nightdust.bsp
23. awp_pool128.bsp
24. awp_ruins.bsp
25. awp_snowfun.bsp
26. awp_snowfun2.bsp
27. awp_trenches.bsp
28. awp_vs_scout.bsp

Tuesday, December 21, 2010

Download List of Counter-Strike 1.6 GUI with Screenshots

View and Download the best chosen CS 1.6 GUI from the List


List of GUI - All Working!


BTB GUI - Download - Screenshot

CEVO GUI - Download - Screenshot

Complexity GUI - Download - Screenshot

CPL GUI - Download - Screenshot

ESL GUI - Download - Screenshot

ESWC GUI 2006 - Download - Screenshot

ESWC GUI 2007 - Download - Screenshot

ESL GUI 2011 - Download - Screenshot

Intel Extreme Masters GUI - Download - Screenshot

Eyeballers GUI - Download - Screenshot

fnatic GUI - Download - Screenshot

fnatic ICE GUI - Download - Screenshot

fnatic GUI 2011 - Download - Screenshot

fnatic DARK GUI - Download - Screenshot

KODE5 GUI - Download - Screenshot

mibr - Made in Brasil GUI - Download - Screenshot

mYm GUI - Download - Screenshot

NiP GUI - Download - Screenshot

PGS GUI - Download - Screenshot

Pixel GUI - Download - Screenshot

Razer GUI - Download - Screenshot

ROCCAT GUI - Download - Screenshot

SK GUI - Download - Screenshot

SteelSeries GUI - Download - Screenshot

WCG GUI - Download - Screenshot

WCG 2007 GUI - Download - Screenshot

WEG GUI - Download - Screenshot


How To Install a GUI in Counter-Strike


1. Make a backup of your cstrike directory, its recommended to put it in some archive and save it in safe location.

2. Extract the GUI to the current folder (Extract Here), now, go into the folder which is named like the resolution at the resolution which you play cs in. Like if you play cs in 1024x768 resolution then go in to the folder named 1024x768.

3. Just copy the cstrike folder (after extracting the GUI archive) and paste it over the cstrike folder in your steamapps\\Counter-Strike directory, just merge it over the cstrike directory already there. and all DONE!

There is a small chance that if something goes wrong or cs crashes...then use the backup you have already created of the cstrike directory, in most of the cases, CS wont crash.

Tuesday, December 14, 2010

Download AIM maps pack for cs 1.6

You can download the aim map pack in downloads section. Its only of 12.2 MB and contains over 40 maps.

SK AIM Maps

1. aim_sk_ak_m4.bsp
2. aim_sk_aug_sig.bsp
3. aim_sk_awp.bsp
4. aim_sk_galil_famas.bsp
5. aim_sk_glock.bsp
6. aim_sk_usp_deagle.bsp

Fnatic AIM Maps

1. aim_ak_map.bsp
2. aim_glock.bsp
3. aim_glocker.bsp
4. aim_map_usp.bsp (was already added)

Others

1. aimtrain.bsp
2. aim_3xd.bsp
3. aim_ak-colt-deluxe.bsp
4. aim_ak-colt.bsp
5. aim_ak-colt2.bsp
6. aim_ak-colt2k3.bsp
7. aim_ak-colt3.bsp
8. aim_ak-colt_pool.bsp
9. aim_ak_colt.bsp
10. aim_arena.bsp
11. aim_assault.bsp
12. aim_awp.bsp
13. aim_awp3.bsp
14. aim_awp_school.bsp
15. aim_aztec.bsp
16. aim_cbblstyle.bsp
17. aim_crazyjump.bsp
18. aim_deagle2k.bsp
19. aim_deagle_door.bsp
20. aim_dgl.bsp
21. aim_dust04.bsp
22. aim_dust2003.bsp
23. aim_dusty.bsp
24. aim_dust_usp.bsp
25. aim_grenade.bsp
26. aim_headshot.bsp
27. aim_km-spam.bsp
28. aim_km-spam_v2.bsp
29. aim_map.bsp
30. aim_map_deagle.bsp
31. aim_map_usp.bsp
32. aim_pistols.bsp
33. aim_pistols2k.bsp
34. aim_proztec.bsp
35. aim_sb_aztec.bsp
36. aim_scoutmap.bsp
37. aim_scoutwar2.bsp
38. aim_snow_tundra.bsp
39. aim_taliban.bsp
40. aim_usp.bsp
41. aim_war2.bsp

lo3.cfg or live.cfg

live.cfg Download Now! Or Copy and paste the following code

// Preset Delays
alias w5 "wait; wait; wait; wait; wait"
alias w10 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "wait50" "w10; w10; w10; w10; w10"
alias "wait100" "wait50; wait50"
alias "wait500" "wait100; wait100; wait100; wait100; wait100"
alias "wait1000" "wait500; wait500"

// Adjust SPEED / Settings Here!
// Remember: [ # of waits / (divided by) Server FPS
// = Length of Time (seconds) ]
alias "waitSHORT" "w10; w10" // ~
alias "waitMED" "w10; w10; w10; w10" // ~3x waitSHORT
alias "waitLONG" "wait100; wait100; wait100; wait100; wait50" // ~10x waitMED
alias "waitLONGR" "wait500; wait100; wait50" // ~1.5x waitLONG

// LO3 Script
amx_off;
exec "clan.cfg"

say "[LIVE ON 3 RESTARTS...!]
waitMED
say "[LIVE ON 3 RESTARTS...!]
waitMED
say "[LIVE ON 3 RESTARTS...!]
waitMED

waitLONG
say "
sv_restartround "1"
say "[Restart #1]
waitMED
say "|3|
waitMED
say "|3|
waitMED
say "|3|
waitMED
say "|3|
waitMED
sv_gravity "-8000"

waitLONG
say "
sv_restartround "1"
say "[Restart #2]
waitMED
say "|2|
waitMED
say "|2|
waitMED
say "|2|
waitMED
say "|2|
waitMED
sv_gravity "-10"
sv_airaccelerate "-5"

waitLONG
say "
say "[Live On Next Restart...]
waitMED
say "|1|
waitMED
say "|1|
waitMED
say "|1|
waitMED
say "|1|
waitMED

waitLONG
sv_gravity "800"
sv_airaccelerate "10"
say "
sv_restartround "1"
say "[Restart #3 - Game is Live!]
say "|LIVE|
waitMED
say "|LIVE|
waitMED
say "|LIVE|
waitMED
say "|LIVE|
waitMED

waitLONGR
say "

say "|65|---GLHF---|
waitSHORT
say "|64|---LIVE---|
waitSHORT
say "|63|--LIVE----|
waitSHORT
say "|62|-LIVE-----|
waitSHORT
say "|61|LIVE------|
waitSHORT
say "|60|LIV-E-----|
waitSHORT
say "|59|LIV--E----|
waitSHORT
say "|58|LIV---E---|
waitSHORT
say "|57|LIV----E--|
waitSHORT
say "|56|LIV-----E-|
waitSHORT
say "|55|LI-V-----E|
waitSHORT
say "|54|LI--V----E|
waitSHORT
say "|53|LI---V---E|
waitSHORT
say "|52|LI----V--E|
waitSHORT
say "|51|LI-----V-E|
waitSHORT
say "|50|L-I-----VE|
waitSHORT
say "|49|L--I----VE|
waitSHORT
say "|48|L---I---VE|
waitSHORT
say "|47|L----I--VE|
waitSHORT
say "|46|L------IVE|
waitSHORT
say "|45|-L-----IVE|
waitSHORT
say "|44|--L----IVE|
waitSHORT
say "|43|---L---IVE|
waitSHORT
say "|42|----L--IVE|
waitSHORT
say "|41|-----L-IVE|
waitSHORT
say "|40|------LIVE|
waitSHORT
say "|39|-----L-IVE|
waitSHORT
say "|38|----L--IVE|
waitSHORT
say "|37|---L---IVE|
waitSHORT
say "|36|--L----IVE|
waitSHORT
say "|35|-L-----IVE|
waitSHORT
say "|34|L------IVE|
waitSHORT
say "|33|L-----I-VE|
waitSHORT
say "|32|L----I--VE|
waitSHORT
say "|31|L---I---VE|
waitSHORT
say "|30|L--I----VE|
waitSHORT
say "|29|L-I-----VE|
waitSHORT
say "|28|LI------VE|
waitSHORT
say "|27|LI-----V-E|
waitSHORT
say "|26|LI----V--E|
waitSHORT
say "|25|LI---V---E|
waitSHORT
say "|24|LI--V----E|
waitSHORT
say "|23|LI-V-----E|
waitSHORT
say "|22|LIV------E|
waitSHORT
say "|21|LIV-----E-|
waitSHORT
say "|20|LIV----E--|
waitSHORT
say "|19|LIV---E---|
waitSHORT
say "|18|LIV--E----|
waitSHORT
say "|17|LIVE------|
waitSHORT
say "|16|LIV-E-----|
waitSHORT
say "|15|LIV--E----|
waitSHORT
say "|14|LIV---E---|
waitSHORT
say "|13|LIV----E--|
waitSHORT
say "|12|LI-V---E--|
waitSHORT
say "|11|LI--V--E--|
waitSHORT
say "|10|LI---V-E--|
waitSHORT
say "|09|LI----VE--|
waitSHORT
say "|08|L-I---VE--|
waitSHORT
say "|07|L--I--VE--|
waitSHORT
say "|06|L---I-VE--|
waitSHORT
say "|05|L----IVE--|
waitSHORT
say "|04|-L---IVE--|
waitSHORT
say "|03|--L--IVE--|
waitSHORT
say "|02|---L-IVE--|
waitSHORT
say "|01|----LIVE--|
waitSHORT
say "|00|---LIVE---|

waitMED
say "


mp_maxrounds "0"
//say "AMXModX Off
//waitMED
say Server Admins:
say Server By :
say ............Game Is Live Good Luck & Have Fun............
say ............Game Is Live Good Luck & Have Fun............

Sunday, December 12, 2010

Download Section

Just finished adding a download section in the blog! Soon will be adding more downloads.
Check it to see the available downloads all with direct download links.
http://csfragzone.blogspot.com/p/downloads.html